Monday, July 19, 2010

Weekly report - coding 8

This week there was some work on the way SmartAI attacks, heuristic now adds penalty points for each ship that is already attacking that planet so the attack becomes more distributed and the order of fleets is not important any more. Also some code was prepared for automatic AI battles. It is meant to be used for automatic optimisation of AI in the future, but now it just starts battles and keeps track of who wins battles. Colonisation is now supposed to be working so I will experiment with it a lot next week.

This week:
  • improved attack code
  • more distributed attacks
  • improved heuristic score
  • code for automatic AI battles
Next week:
  • experiment with colonisation settings for smartAI
  • retest stupid AIs now that colonisation is working

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