Sunday, July 11, 2010

Weekly report - coding 7

This week heuristics were added for choosing a planet to return to after an invasion, enemy strength calculation and choosing which planet to attack. Attack ships don't need to be fully loaded with weapons now (so we can start attacking quicker). Game over is no properly recognised even with more than 2 players. Enemy ship type guessing will son be implemented. Also some refactoring was done (mostly making game facts global) and minor bugfixes. Colonisation still isn't fixed so AI battles are pretty boring.

This week:
  • heuristics for choosing a planet to return to after an invasion (or when weapons run out)
  • heuristics for determining the strength of an enemy (at a certain location)
  • heuristics for choosing which planet to invade
  • game over now recognised with any number of players
Next week:
  • finish enemy ship type guessing
  • optimising heuristics
  • probably more heuristics
  • if colonisation (or anything else) gets fixed a lot of testing

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