Sunday, June 20, 2010

Weekly report - coding 4

This week StupidAI base got separated from RushAI and newly coded CommandoAI now uses the same base. StupidAI base can also be used as a base for SmartAI (latter breaking compatibility). Issue 97 was fixed today (thanks to llnz). First AI battles are now possible. Hopefully bugs won't interfere too much and AI battles will bring some meaningful data. I am currently a bit behind schedule (due to various bugs) but it is nothing to worry about.

This week:
  • Base for SmartAI finished
  • CommandoAI finished
    • attacks with one strong ship at a time
  • Issue 97 fixed (thanks to Lee Begg)
Next week:
  • AI battles (finally)
  • find out if one tactic is superior
  • start coding SmartAI with hardcoded behavior rules

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