This week 2 days were invested in trying to find a cause for
issue 97 but with little success. The rest of the time was spend working on RushAI (one of the stupid AIs), which is now more advanced than planed but had very little testing due to some blocking bugs (issue 97 and 108). When finished RushAI could be modified in a short time to become CommandoAI, GreedyAI and BunkerAI (these are the rest of stupid AIs).
This week
- unsuccessful bug fixing
- RushAI is now more advanced
- a lot of helper functions were written
- mostly for getting information about design properties and resources
Next week
- finish RushAI
- test RushAI
- reuse RushAI code to make CommandoAI, GreedyAI and BunkerAI
- first AI battles
No comments:
Post a Comment